Top Ten Coolest Clones from The Clone Wars TV SeriesThe Clone Wars is coming back on Friday! In anticipation, let’s give a little love to the clones. Everyone loves Anakin, Ahsoka, and Obi-Wan, but are we forgetting who the real stars of the show are? It is called The Clone Wars, not The Jedi Wars. We have had plenty of clone-centric episodes in this series, and many of the clones have stood out and become fan favorites themselves.Warning: This post does contain spoilers including certain character deaths from The Clone Wars TV series.10.
99.The clone known as 99 was thought to be defective and was regulated to maintenance work on Kamino. While he was there, he became familiar with the members of Domino Squad and even talked Hevy out of leaving the Grand Army of the Republic. When push came to shove, 99 showed that he was more valuable than anyone thought he could be. When Kamino was attacked, 99 used his knowledge of the armory to help the other clones stay equipped throughout the battle.
Giving his life in the defense of Kamino, 99 gained the respect of the other clones he fought beside.What sets him apart? Considered a “bad batcher”, 99 looked very different compared to the other clones.
He stood much shorter, was hunched over, and appeared to have aged further.What episodes is he in? You can see 99 in the Season 3 episodes “Clone Cadets” and “Arc Troopers”.9. Boba Fett.This one may come as a bit of a surprise, but Boba was as much a clone as any of the others. In The Clone Wars we get to see him post watching his father die and pre bounty hunter in armor. He was basically a kid who had a lot of pent up anger toward the Jedi, specifically Mace Windu. In the show he pretended he was a clone cadet to get close to Windu to try and kill him. His plan (Or was it Aurra Sing’s plan?) eventually failed and he was captured.
I have a feeling he won’t be in prison too long, and we will see a return of Boba Fett. Is he still too young to fit into that armor?What sets him apart? Boba Fett was still young so he looked like the young clone cadets much more than the older troopers. He was distinctive because of his longer hair, looking much like he did in Attack of the Clones.What episodes is he in? You can see Boba Fett in the Season 2 episodes “Death Trap”, “R2 Come Home”, and “Lethal Trackdown”.8.
Cut Lawquane.With an army as big as the clone army there are bound to be deserters. Cut Lawquane deserted shortly after the Battle of Geonosis when a transport he was on was shot down. He soon married and settled down, but it wasn’t long until the war found him again. While on a mission to track down General Grievous, Captain Rex was severely injured. The other clones brought Rex to a local farm to recover and it just happened to be Lawquane’s farm. Rex initially saw Cut as a coward but soon learned that Cut’s choice to leave the army was a choice to not kill for a living.
This opened questions in Rex’s mind about loyalty and free will, themes that have been revisited in the current season. Rex and Cut eventually had to fight along-side of each other to repel an attack on the farm.
Having a new-found respect for Cut, Rex decided not to report him as a deserter and let him live in peace with his family.What sets him apart? Cut Lawquane no longer wore the armor of a clone which made him very distinctive. He also had a receding hairline and longer, reddish hair.What episodes is he in? You can see Cut Lawquane in the Season 2 episode “Deserter”.7.
Hevy.The Clone Wars has introduced us to many clones, but no group of clones stand out more than Domino Squad. Season 1 episode “Rookies” was a fan favorite and introduced us to the squad of rookie clones who had been stationed at a listening post on the Rishi moon. Hevy was the aggressive clone of the group and loved big weapons.
When an invading fleet came and the listening post was attacked by Separatist commando droids the clones were forced to escape their post. In their attempt to reclaim the station Hevy was trapped inside. He decided to sacrifice himself and destroy the station, destroying the invading droids as well as getting the attention of the Republic. The other clones in the squad like Echo and Fives may have gone on to great things, but it was Hevy who allowed for them to escape the moon alive. Oh, and Rex and Cody were there too, so he pretty much saved their lives as well.What sets him apart?
Hevy was on his first off-world assignment so he hadn’t done any customizing of his armor yet. He still had the basic Jango Fett haircut but did sport a couple tattoos that came from either side of the back of his neck and ended at his cheekbones.What episodes is he in?
Hevy was in the Season 1 episode “Rookies” and the Season 3 prequel episode “Clone Cadets”.6. Waxer.There are some moments in The Clone Wars that remind us that the clones are more than warriors, they are also human and have emotions. More than one of those moments included the clone, Waxer. Waxer along with his buddy Boil were a part of Ghost Company under the command of Obi-Wan Kenobi during the liberation of the planet of Ryloth. When they were separated from the other clones they ran into an orphan Twilek girl named Numa.
Boil wanted to leave her behind, but Waxer had compassion on the girl and did not want her to be killed by the droids. Because of his kindness, Numa helped the clones find hidden, secret passages which led to the success of the mission on Ryloth.
Waxer and Boil also were present at a battle on Geonosis where Kenobi’s transport was shot down, they fearlessly ran across the battlefield without cover to bring Kenobi back to safety. Sadly, Waxer had one of the most tragic deaths ever depicted on The Clone Wars.
During the events on Umbara, because of treachery by a fallen Jedi, the clones were tricked into firing on each other. Waxer was mortally wounded. Upon learning that he had possibly killed some of his brothers, he shed a tear as he died. I may have shed a tear too. Ok, I did.What sets him apart? Waxer had a completely shaved head with a bit of hair beneath his lower lip. He kept track of his droid kills with markings on his helmet and shoulder guard.
He also added a cartoon illustration of Numa on his helmet to honor her.What episodes is he in? Waxer’s major appearances are in the Season 1 episode “Innocents of Ryloth”, the Season 2 episode “Landing at Point Rain”, and the Season 4 episode “Carnage of Krell”.5. Echo.Echo and Fives were the only two members of Domino Squad to survive the events at the Rishi moon (see #7). After the listening station was destroyed, the two clones were inducted into the 501 st Legion. Eventually, they were both involved in the defense of the planet Kamino (see #10) and because of their actions there they we made ARC troopers (becoming an ARC trooper meant you got the cool armor). We had been following these clones since Season 1 and it was great to see them get to this level.
Then, The Citadel story arc came, and it was time for another Domino to fall. Echo and Fives were both part of a team sent to the Citadel prison to free Jedi Master Even Piell and Captain Tarkin. When trying to escape the prison, the group was pinned down by heavy fire from a laser canon. Echo tried to make a run for the shuttle to give the group a chance for escape, but the shuttle was destroyed killing Echo in the process.
Many fans were not happy to see Echo go out this way, as he had become a fan favorite. I guess not all clones can die in a heroic fashion.What sets him apart? Download game pc underground 1.
Echo didn’t show his individuality with tattoos or a haircut. His armor did have a unique marking, a hand print in rishi eel blood given to him by Captain Rex while they were on the Rishi moon. This may be my favorite clone armor marking.What episodes is he in? Echo can be seen in the Season 1 episode “Rookies” and the Season 3 episodes “Clone Cadets”, “ARC Troopers”, “The Citadel”, and “Counterattack”.4. Hardcase.Hardcase was a member of the 501 st Legion. He was an aggressive clone who preferred a Z-6 rotary cannon to a normal blaster.
He claimed that he was hyperactive because there was a leak in his cloning tank. Hardcase was part of the group of 501 st clones that went looking for General Grievous’s escape pod that landed on the planet Saleucami. He was instrumental in making sure Captain Rex survived after being shot by sniper fire. Later in the war, Hardcase was with the 501 st when they attacked the planet Umbara. During the battle, along with clones Jesse and Fives, Hardcase disobeyed orders from Jedi General Krell and flew Umbaran starfighters up to destroy a Separatist supply ship. The plan was to fly inside the ship and take out the main reactor a la little Anakin.
Once in the ship, Hardcase’s starfighter was damaged, and he ordered the other clones to fly to safety. He manually ejected the missle tube from his fighter and maneuvered it into the reactor area. Throwing the missile into the reactor, he said “Live to fight another day, boys. Live to fight another day.” The ship exploded, killing him, but allowing the rest of the 501 st to continue their attack on the capital city of Umbara.What sets him apart?
Hardcase had a shaved head and a tattoo that ran from the back of his head, over the top of his head, and over his right eye. He also had a tattoo pattern on his chin.What episodes is he in? You can see Hardcase in the Season 2 episode “The Deserter” and the Season 4 episodes “Darkness on Umbara”, “The General”, and “Plan of Dissent”.3. Fives.Fives was the last surviving member of Domino Squad. He was involved in the events at the Rishi moon and the defense of Kamino. Because of his heroics on Kamino he, along with squad-mate Echo, was given ARC Trooper status. As the war raged on, Fives was temporarily assigned to the 501 st to help with the attack on Umbara.
During this battle, the Jedi General Krell made numerous tactical blunders and Fives was the loudest voice in questioning his command. Fives, along with clones Jesse and Hardcase, directly disobeyed orders from Krell, and even though their actions were successful, Fives and Jesse were to be executed as punishment. The other clones did not carry out the execution though, and it was soon discovered that Fives was right about Krell the whole time. The Jedi was under the influence of the Dark Side and was purposely sending the clones to their deaths.What sets him apart? Fives wore the armor of the elite ARC Troopers and had a small “5” tattoo on the right side of his forehead.What episodes is he in? Fives has been in 10 episodes of The Clone Wars so far, “Rookies” from Season 1, “Clone Cadets”, “ARC Troopers”, and the Citadel story arc from Season 3, and the Umbara/Krell story arc from Season 4.2. Cody.Clone Commander Cody is one of the clones we knew very well before The Clone Wars show started.
He was in Revenge of the Sith and had appeared in novels and comics. In The Clone Wars, he is the Clone Commander mostly seen with Obi-Wan Kenobi.
Cody was with Obi-Wan at the liberation of Ryloth, at Point Rain, tracking Grievous on Saleucami, and transporting Duchess Satine on the Coronet. He was also with Captain Rex at the Rishi moon and at the defense of Kamino. These are just a handful of adventures he has been a part of in The Clone Wars.
Cody was a loyal commander for Kenobi, but unfortunately his loyalty to the Republic and following orders meant more to him. As we saw in Revenge of the Sith, when Order 66 went down Cody didn’t hesitate in shooting Kenobi in the back.What sets him apart? Cody had customized armor with orange markings.
His visor and shoulder antenna were a couple things that made his armor unique. He didn’t have tattoos or a special haircut but did have some scaring around his left eye.What episodes is he in? If my count is correct, Cody has appeared in 19 episodes of The Clone Wars.
Some of his more memorable appearances were in the Season 1 episodes “Rookies” and “The Hidden Enemy”, Season 2 episodes “Legacy of Terror” and “Voyage of Temptation”, the Season 3 Citadel story arc, and a whole bunch of others.1. Rex.Without a doubt, Rex is the clone we’re supposed to root for in The Clone Wars. He is almost as important a character as Obi-Wan, Anakin, or Ahsoka. He is brave, loyal, heroic, compassionate, and, aside from the weird cat ears, he has pretty cool armor.
He has survived run-ins with Asajj Ventress, commando droids, a dark Jedi general, and even a rishi eel. He is a dead-eye with a blaster and even survived a sniper shot to the chest. He is a clone’s clone and is everything you could want in a hero character. The most intriguing thing about Rex though is that we don’t know his fate. Will he turn on the Jedi during Order 66? Will he survive the war?
Will he stay true to his friends and refuse to follow Order 66 then start a life of his own? My guess is we will find out in Season 7 or 8.What sets him apart?
Rex had extremely short cropped hair that is dyed blond. His armor had markings in 501 st blue.
Some unique aspects of his armor are the pauldron on his left shoulder and the rangefinder on his helmet. He preferred to carry twin DC-17 hand blasters.What episodes is he in? Rex is in 40 episodes of The Clone Wars. Most recently he was featured in the Season 4 Umbara/General Krell story arc.Honorable Mentions– Such a wasted clone design. Keeli was a dual blaster wielding clone who went down fighting.– Another Ep 3 clone. Gree had a double mohawk hair design and kicked Argyus’s butt.– Cybernetic eye, awesome scar, great armor design.– Waxer’s buddy. Sweet mustache.– Most normal clone name.
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Best clone tattoo by far, the Republic cog tattooed across his face.Who are your favorite clones? Let us know in the comments below.–References.
Brought to you by LordSkunk.com and Written by Mageduckey of.comThe Ships Update was released on Monday November 21 st, 2016. This was the largest game update yet by EA/CG for SWGOH and comes exactly one month after their update. This update adds almost another game within the game to Galaxy of Heroes with the addition of over 20 available ships to level and power up, daily challenges, a new ships arena and more! Mageduckey and TeamSkunk is providing this guide to the sw:goh community as a guidebook for info, tips and strategies for all things ship related. Again, this a very big change to the game, and many players can become overwhelmed with all the new additions.This guide WILL change as the TeamSkunk community progresses further into the new content, so I would recommend checking back often for updates. Also feel free to share this guide with your friends and guildmates.
There is a share feature at the bottom of this page.We also look at the best ships, team comps and synergy options. Hero, ships and will be most effective at max level obviously, so if you have an alternate of similar type, use that instead.If you are interested in joining a TeamSkunk Guild check out as we have various guilds of all play levels and types.Join the discussion on the LordSkunk.com forums, with several SWGOH specific forums as well as questions and answers section for SWGOH. Visit the forums.Want to connect with other SWGOH players just like you? Join the LordSkunk.com Discord server to meet and chat with thousands of players from all over the world to discuss strategy, characters, team comps and more. Connect.Tune into the Star Wars: Galaxy of Heroes Live Show every Friday at 8:30 PM Eastern (7:30 Central and 5:30 PM Pacific) for your weekly dose of SWGOH news, updates, characters reviews, raid strategies, guides, Top 10’s and more.You can view the Live Shows on the following Streaming sites:.Enjoy our Live Shows and other content?
Consider supporting us for only $1 a month on Patreon! Details.Before you BeginParts of this have been put into aThis document will contain:– Ship Acquisition Timer – find out how long it will take you to get your desired fleet at the desired level/rarity– A chart of all ships at max stats including pilot contributions (which SWGOH.gg does not yet have) in which you can sort by speed, health, type, faction, etc.
Info courtesy of SkyKrak– Location for each ship– Target Lock Chart – simply a reference guide for theorycrafting of what ships create target locks and what ships use themPlease go to File-Make a Copy so you can sort the stats page and use your own info on the Acquisition Timer to track your progress.Pilot ContributionsPilots are the primary contributor to your ship’s stats. Everything about them matters – gear, stars, level, mods (to a minor extent), and even ability levels. Some aspects are more beneficial than others, and the higher you go in any one area the bigger the difference (going from 6 to 7 stars has roughly the same impact as going from 2 to 6 stars). They were also added to the tool (under Pilot Rating).Something of note that many seem to miss: Mods do NOT affect ships the same way they affect characters. Only the tier and level of the mod matters; primaries, secondaries, and set bonuses do not.Watch out: crew power!= crew rating. Crew rating, which is what the game uses to find your stats, is hidden and based off the 5 character aspects.
Crew power is essentially a rough reverse-engineer after calculating what the ship’s stats would be without the pilot. It’s weird, somewhat convoluted, but it is what it is. Don’t be misled.Ship RequirementsThere are certain ship requirements to enter various challenge tiers for ships. After reaching the designated level, you will also need the following ships at the designated rarity and of the designated alignment (where applicable).
Target LocksThis new debuff is central to ships. Only 3 out of 20 ships are not augmented in some way by target locks, and the 3 that don’t use it generate it. Target locks should be kept in mind when building a fleet. The chart showing who creates a target lock, who uses a target lock, on which ability, and any applicable cooldowns can also be found on the. ReinforcementsReinforcements are a fun and potentially very strategic feature in ship battles. They are similar to a sidebar in CCG/TCG tournaments, where you can substitute in a select few cards that will work better against your opponent’s deck.
Since you get to see your opponent’s starting ships, you already know what you want to bring, but you can’t know exactly how the fight will turn out. So, reinforcements let you pull in a single ship at a time when you lose one of your current ships, and this enables you to adapt to the circumstances. However, you probably don’t want to just stick 4 random ships there, even if they’re the next best four to your starting fleet. Reinforcements enter battle with 100% turn meter, taking a turn right away, but at the expense of your capital ship’s action. As such, reinforcements should be brought in intentionally, not necessarily immediately after a ship dies (though that’s usually when you would call in another ship). Additionally, not all ships were created equally with regards to reinforcements. Some benefit a lot more than others from activating immediately without the enemy having a chance to shoot down or inhibit their options.
Remember, ships waiting in reinforcement don’t count as part of your fleet and don’t have to be destroyed in order for the enemy to win.Here is a brief list of a few ships that can work well as a reinforcement; some even work better here than in the starting group. Make sure you are selecting your reinforcements carefully and with a purpose. They have the ability to change the tide of battle.
Scimitar: Maul’s ship is slow and pretty squishy. But his group stealth ability (target ally gains protection up and retribution, all other allies gain stealth. Additionally, Maul grants stealthed allies up to +32.5% offense. If Maul were in your starting fleet, the enemy might kill him before he could hide (unless you had a fast ship that providing a tanking option). If you stick him in reinforcements, though, he is guaranteed to get at least one turn in order to do his one simple job. Biggs Darklighter’s X-Wing: Many people prefer to use Biggs in their starting fleet, relying on other ships to land target locks to activate his taunt.
However, if Biggs is under an Ackbar lead, he gains advantage for 1 turn; his basic places a target lock on a critical hit, enabling you to immediately set up a taunt (provided the enemy doesn’t resist it). Sun Fac: This Geonosian taunts at the start of each buffed enemy’s turn, then stops taunting at the end of it. If your opponent sees Sun Fac, they will likely avoid buffing themselves until they’ve cleared your damage dealers, at which point Sun Fac has failed his job. But he’s a marvelous tank because he gets +40% defense while taunting and is a direct counter to dispellers like Ahsoka and Fives. While this is more applicable to defense, holding rank in fleet arena is important. Bringing in Sun Fac later in the battle after the enemy has a few buffs will ensure he does his job. Poe: Poe’s special is a guaranteed critical if the enemy doesn’t have protection.
Unless they’re running TIE Fighter, everyone starts the fight with protection. Since Poe is the fastest ship in the game right now (at max), he will go first and not get much use out of his special (forcing you to use his basic, losing alpha damage). You can use his self-buff ability first round, then hope you strip protection off in time to get the guaranteed crit, but if he’s a reinforcement he’ll be almost guaranteed to get to use his ability on someone without protection due to going immediately. Additionally, the AI always uses his special at the start of combat, wasting its potential. If it’s in reinforcements, there’s a chance the AI will call it in and use the special on someone later in the fight who doesn’t have protection.Ship Acquisition TimerPart of the tool above is a Ship Acquisition Timer, which will tell you how long it will take you to get your desired fleet. It was made with the mindset of rushing to zeta ability mats in challenges as quickly as possible, but I’ve found it to also be a helpful tool in evaluating priorities because I can see the impact on my end goal completion date when I add another ship or increase a ship’s target rarity.Ship StatsThe tool linked above has this, so you can sort through different stats to make various comparisons, but since turn-based combat favors speed, here is a screenshot of all ships at max stats sorted by speed. The values under “Basic”, “Special”, and “Crew” are the damage values at max ability level, since flat physical/special damage values with no ability modifiers are somewhat meaningless.
Potency and Tenacity are missing because we haven’t found the values in the game files yet.Threat AssessmentThere are lots of ships that could make this list, and most battles should be approached with flexibility in mind. The enemy you were working on might be called to assist and get bonus protection (JC/Ackbar).
In these cases, it is often a good idea to switch to other important targets who won’t be wasting your damage on a temporary buff. Or, if you see the enemy has Biggs and multiple enemies that can apply target lock, it’s a good bet Biggs will end up taunting at some point in the opening round. So although they have an Ahsoka or a Falcon, you might be better off shooting up Biggs right from the start to shorten the amount of time he stands between you and your desired taregts. This list is just a general guideline of common threats to most fleets. “User discretion is advised.”.
Ahsoka Tano’s Jedi Starfighter: Ahsoka has decent damage, the ability to gain and spread Evasion Up, and a dispel. If you run a tank other than Sun Fac, Ahsoka is a primary target unless you can reset the taunt (multiple target lock creaters for Biggs, Plo+Mace). Keeping track of her dispel’s cooldown might be helpful so you don’t bring in reinforcements shortly after she uses it, thereby refreshing it and giving her extra use of it. Jedi Consular’s Starfighter: JC’s basic doesn’t do much damage, but every 4 turns he does a significant amount of damage when he calls in an ally to assist. He also grants a decent amount of protection up (40%) and protection recovery (65-90%).
The longer you leave him in the battle the more health recovery and bonus damage he is able to apply. Millenium Falcon (Ep VII): This ship, while somewhat uncommon due to the high paywall it sits behind, is a major threat.
It has an AOE and a basic that can hit multiple times, stacking offense bonuses, and the ability to get up to 3 bonus turns. Once the Falcon gains 3 stacks of thrust reversal, make sure you damage it at least 3 times before its next turn. However, since it gains 3% offense and inflicts target lock whenever it is attacked (if it’s buffed), using hard-hitting abilities is preferred. Plo Koon’s Jedi Starfighter: If you’re facing a Mace fleet, Plo should be one of your first targets. His targetable taunt is on a 3 turn cooldown, lasts for 2 turns, and works well in tandem with Mace’s taunt. Since Mace’s taunt can’t be removed, eliminating Plo helps to mitigate some of the tankiness that comes from having to burn through 2 targets that keep getting healed.
Poe Dameron’s X-Wing: Poe is the fastest ship in the game (barring turn meter gains on the FO TIE Fighter and Empire ships with Vader present), and his special does massive damage if it hits someone without protection. Granted, the AI always uses this ability first when you’re guaranteed to still have protection (hello there, TIE Fighter), but letting it come off cooldown later in the match can be devastating. If the enemy has this as a reinforcement, hope it doesn’t target your naked ships.
Scimitar: A great ship to have in reinforcements because then it is guaranteed to use its group stealth ability. But, it’s one of the slowest ships in the game. If your opponent uses it in their starting fleet, killing it before it stealths 4 guys, sets up retribution, and gives a solid offense bonus is important. Slave 1: Boba’s Seismic Charge does true damage (ignores armor and protection) of over 40% of the target’s health (at max).
There are very few ways to heal “hull damage”, so this ability is even more significant. Additionally, he has an AOE that can hit everyone who is target locked, giving him overall high damage output. However, he is in the slower half of the ships currently available, so you have a chance of killing him before he makes you regret not eliminating him sooner. TIE Advanced x1: Vader is a beast. While he doesn’t sport the highest damage as an attacker, permanent unavoidable irresistible target locks are very problematic. But, once he dies, the target locks don’t get renewed.
If the enemy has built a fleet around him, he is public enemy number 1. Umbaran Starfighter: One of the few tanks that has surprisingly great damage output. If you have to choose between him and another tank to focus first, try to take him down. Placing irresistable target locks is also annoying, especially if the enemy has ships that can really benefit from it (fellow Clone Sergeant, for instance).What Ships Should You Get?Ships take a while to farm, and since they are the only way to get the all-important zeta mats for regular battles, having a plan of where you want to go is a good idea before you start buying shipments for lots of different ships. If you don’t pay for a bunch of data cards, you need to be focused so you don’t fall behind from being too spread out.
Below are some ships that work well as “solo acts” (decent regardless of fleet build or synergy) and a few basic synergies to help you get started on planning your dream team. Solo ShipsAnother great benefit of going for some of these characters is that they also perform well in other areas of the game. This helps you progress in arena/raid/galactic war while you strengthen your fleet. Lastly, all but Slave 1 and Poe’s X-Wing are available in both Galactic War shipments and Fleet shipments, speeding up the process of promoting them considerably. Ahsoka Tano’s Jedi Starfighter: Solid damage, a dispel to help get around tanks, and the ability to obtain and share Evasion Up. Since all ships other than the TIE Fighter have 2% evasion, this can greatly assist in survivability. Geonosian Soldier’s Starfighter: Just like his character form, this attacker doesn’t sacrifice health for his high damage output.
He has a strong assist that generates sustain if under an Ackbar lead, the ability to attack out of turn for more bonus damage and tankiness, and turn meter reduction on his basic. A great all-around solo player, perhaps best suited for reinforcement once your starting fleet takes on more cohesive synergy. Jedi Consular’s Starfighter: Although his basic is somewhat weak, he has an assist that lets you choose who assists. This can either be used on a tank under an Ackbar lead for the bonus protection (up to 90% protection up when maxed if used on a rebel ship) or on your prized attacker for maximum damage output. It can also be used with someone like Sun Fac or Wedge for their “attack out of turn” bonus. He also has a heal to keep people alive longer.
Poe Dameron’s X-Wing: Fastest ship in the game, guaranteed crit for almost 600% of his physical damage value (after crit damage is applied at max ability level). He can give himself Offense Up and Foresight to boost his damage and survivability. No synergies on his own abilities means he isn’t hampered by shacking up with any faction. Slave 1: Multi-attack basic that can generate target locks for others.
True damage (ignores armor and protection) AOE for over 40% of everyone’s health (not protection), great as a finisher on someone who keeps having their protection recovered/boosted after losing health. He also does a good deal of damage with his other AOE if you have a fleet that produces target locks consistently. Sun Fac’s Geonosian Starfighter: A great tank to keep in reinforcement, especially for defense. The ability to auto-taunt on every enemy that is buffed can be a nasty surprise to spring on an enemy trying to take your arena ranking. He’s a great counter to Ahsoka (who is very common thanks to her dispel countering Biggs and other tanks), and he gains up to 40% defense bonus when taunting. That puts his physical damage reduction over 60% and his special damage reduction over 47%.SynergiesAckbar’s Assistance: Ackbar gives any ally that assists 25% protection up (doubled for Rebel allies). Building a fleet around assists lends bonus damage (extra attacks) and survivability (extra protection).
Ships with assists include:. Jedi Consular’s Starfighter: Great because you can select who assists as a form of healing while still getting in damage. Geonosian Soldier’s Starfighter: Chance to automatically assist anyone, including your fleet commander. Soldier can even fire twice in one turn if he’s selected randomly to assist either of Ackbar’s attacks. He also calls a random ally to assist.
Wedge Antilles’s X-Wing: While Wedge himself doesn’t have an assist, he gains 25% turn meter whenever he does assist. That tends to add up over the course of a battle with assists from multiple sources. Biggs Darklighter’s X-Wing: As if this duo needed more screen time, Biggs can call an assist on his special if the target is target locked. Sun Fac’s Geonosian Starfighter: Sun Fac creates target locks when he assists, which can be a useful means of triggering Biggs.Mace Windu’s Republic: Straight out of the box, there is a full fleet synergy ready to go.
Mace’s bonus of 18% offense when under 100% health is doubled for Republic, but the reason they really shine is the double targetable taunt combined with multiple heals and all 3 clones being tanks. Common starting ships:. Plo Koon’s Jedi Starfighter: The source of the second taunt as well as a heal and turn meter gain. A wonderful kit bundled up in a single ship. Umbaran Starfighter: Although Fives gives 25% turn meter when he attacks, he’s a stalwart tank with relatively strong damage output.
Plus, his irresistible target lock is a nice bonus. Oh, and dispelling on his basic is handy. Rex’s ARC-170: While not as tanky as Fives, Rex provides turn meter gain, healing, and target locks. He is the alternate target for a taunt when Fives gets hurt badly. His turn meter gain (50% to him and target ally) sports a hearty heal and can be used every other turn in a full Republic fleet. Ahsoka Tano’s Jedi Starfighter: Primary method of dispelling currently in the game.
She hits esecially hard on her dispel attack. Only real counter to her is Sun Fac due to his auto-taunt. Jedi Consular’s Starfighter: Targetable assist, even more healing, and a Jedi to benefit from Plo Koon’s heal over time.Tarkin’s TIEs: Not only does Tarkin sport a wonderful collection of both business and casual ties for anywhere the Death Star travels, but the three TIE fighters currently in the game work beautifully on him as well. However, if not all three TIEs are present (chiefly, if Vader is absent), you will miss out on a great deal of potential damage. It might not be worth using (late game) without him.
Basic setup would include:. TIE Advanced x1: Vader provides permanent, unavoidable, irresistable target locks. In a game where those are used frequently, this alone makes him worthy of sitting in most fleets.
As a bonus, he passively grants turn meter to Empire allies. All those target locks are debuffs that Tarkin uses to boost the fleet. First Order TIE Fighter: While not an Empire ship (there are only right now unfortunately), FOTP is the 3rd fastest ship in the game. Additionally, he gains 16.5% turn meter whenever a target locked enemy is damaged by an attack (so with Vader, almost every single attack). Lastly, his special attack, which is the 2nd hardest hitting attack in the game (ignoring Boba’s true damage AOE), has no cooldown when he attacks a target locked enemy.
Super fast, really high damage, all made possible by Vader’s sexiness. Imperial TIE Fighter: While not quite as powerful as his First Order compatriot, TFP still hits fairly decently. With the 2nd highest speed in the game boosted by Vader’s turn meter, he does considerable.
Biggs Darklighter’s X-Wing: If Vader’s pumping out target locks, might as well use the tank that benefits from them. Steady protection regeneration, since all three TIEs generate target locks on their basic, and constant taunting.
Plus his crew ability calls an assist whenever he attacks a target locked enemy.Works CitedThis document was created by Mageduckey. A special thanks to SkyKrak, for sending 4-5 screenshots for each ship to help with nailing down max stats (some 100 pictures). Darth420 for being a good sounding board. Christifori for info on the challenges.
Ender for grabbing all the pilot locations for me so I didn’t have to.Additional Resources: VideosIn this Star Wars: Galaxy of Heroes segment taken from a past Live Show we will cover the top ship synergies. We look at the best ships to pair together.In this Star Wars: Galaxy of Heroes segment taken from a past Live Show we will cover the top ships to farm early game. We look at both normal ships as well as Capital ships., from TeamSkunk, brings us an in-depth, exclusive, Beginners Guide to Ships for Star Wars: Galaxy of Heroes.
He looks at the SWGOH challenges, store, shipments, battles, Fleet Commands, Crew (Pilots) and their ships. Where to get blueprints, ship building materials, data cards and more.Ship abilities, damage, bonuses, buffs, debuffs and synergies. Zeta Materials, rumor of Darth Maul rework, Ship Arena Battles, Millennium Falcon, Slave-1 and more.
All the ship info you need to succeed!If you missed the Ships Unveiling and Gameplay post check it out.
Contents BiographyLike all, the nicknamed Lock was born on the to serve in the during the. Mission to the Kaliida NebulaShortly after led the successful mission to destroy the, Captain Lock was assigned to search through the wreckage for any indications of which organization had built the separatist battleship. Lock arrived at the Kalida Nebula in the star destroyer. He took the clone trooper, and down to the Malevolence crash site with a. During the mission, Lock, feeling it inconvenient for the three troopers to call each other by their number, assigned them with nicknames based on one of their skills.
CT-4012 received the nickname 'Sharp' for spotting the insignia of the in the wreckage. CT-8863 received 'Breaker' which was short for 'circuit breaker' after he had discovered a circuit board with an exotic design. As Captain Lock turned to give CT-5177 his nickname, a rose from the wreckage and starting shooting at the clones. CT-5177 was hit and collapsed while the other clones returned fire. The droid was easily destroyed, but CT-5177 was badly injured. Lock deemed the mission over and they hurried with their wounded comrade to the shuttle and up to the star destroyer for medical aid. Lock demanded that his brother would live, and would not reveal his new nickname unless he did survive.Mission to KynachiThey were soon assigned to a new mission to the planet where the exotic circuit board had been manufactured.
Lock and his troopers along with a recovered CT-5177 assembled in the Jedi Temple's landing bay. He then revealed that the clone's nickname was Chatterbox, which was an irony on the clone's silent nature. For the mission he was put under the command of Jedi General and received 11 clones plus two pilots. They were to travel to Kynachi in secret and was to use an unmarked freighter. Unbeknownst to Lock however was that the shuttle had been sabotaged. As soon as they had exited hyperspace the freighter was attacked by Separatist forces.
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Lock was in the cockpit of the freighter as the attack started and yelled that droid fighters were incoming. His voice vanished as an explosion rocked the ship. The troopers attempted to abandon ship as more explosions occurred, but the launch systems for the escape pods had been tampered with.
As such they had to be launched manually from the freighter. As the first pod was launched, Breaker, Knuckles, Chatterbox and jumped into the second one, but realized someone had to stay behind.
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Lock had then managed to limp his injured body to the pods. Breaker told the captain to get into the pod while he remained to launch it. After understanding the situation he pushed Breaker into the pod and launched it, with his final words that until he was dead, he was the one to give order. As the escape pod soared towards the planet, the freighter exploded, incinerating Lock and everything aboard.Personality and traitsLock showed both concern and a wanting for his fellow clones to become more like individuals as he personally wanted to come up with nicknames for the clones. He showed a willing to sacrifice himself for his team, as well as making it clear that he was in charge when he shoved Breaker into the escape pod. EquipmentCaptain Lock wore a standard clone armor that was 'scuffed and scratched', with a battered helmet that was decorated with jagged blue markings.Behind the scenesIn the mini-game, 'Card Commander', is mistakenly credited with Lock's last words.Appearances. (First appearance)Notes and references.
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